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About Stern:
Past and Present
A presentation by Gary Stern before the Century Club
at the ASI 2004 Industry Show
(reprinted with permission from the PinGame
Journal Issue #104)
I just want to warn you all that I forget stories,
get 'em wrong, and tell the same story over and over again as my children
and co-workers point out to me. My children can walk out of the room;
my co-workers are stuck!
Many of you have heard this before, but I'll tell you quickly how my father
got into the pinball business. He started as an operator in Philadelphia.
He was a foreman in an overcoat factory but he had a couple of friends
who told him to get some of these pinball machines. So he got two machines
and put them in a location. He came back and found his machines behind
a counter and somebody else's machines were there. Apparently, it was
somebody else's location.
He said this was not the business for him, but then was told to put the
machines in another location. He did, and ten o'clock that night he got
a call that the machines were broken! He said, "That's it! I'm out of
this business!" but he went out to fix the games anyway. These were push
slot games that he found wouldn't work, not because they were broken,
but because they were so full of coins that the push chute wouldn't go
in!
That's how he got into the business. He would take my mother out and they
would stop off at locations to empty the jukebox to pay for the date.
He became a distributor, and my theory is that many of these older operator/distributors
became distributors to get the product cheaper than their competitors.
Today we have a lot of distributor/operators who took over "troubled"
routes in the '70s and '80s and are more successful with their operation
than their distribution. Some whom I know in Chicago, are out of distribution
recently and are concentrating on their routes.
It amazes me that distributors today can have multiple locations and manage
all these different satellite offices successfully. My father was in Philadelphia
and started a satellite office in Wilkes-Barre. He found out, as he told
me, that whatever he could make in Philadelphia, his manager in Wilkes-Barre
could manage to lose! So he stayed with one office.
In 1947, he was a 35-year-old punk kid and came to Chicago to see his
suppliers. Harry Williams was a few years older and my father came to
see him. He sat behind Harry's desk, put his feet up and said to Harry,
"Why don't you sell me your company." Well Harry went up in his airplane
to think about it. He flew around Chicago for three hours and came back
down to sell my father half of the company.
Harry was really into flying. So much so that he had a device used to
train pilots called a Link Trainer. His head engineer was Gordon Horlick
who trained pilots during World War II. He was a "real" pilot. Every afternoon,
Harry and Gordon spent some time flying the Link Trainer. That was their
work for the day. They worked in the morning, they flew the Trainer in
the afternoon. My father flew it once and he had a perfect landing except
he was 300 feet underground, other than that PERFECT.
Actually they wouldn't even let him in the factory to start. When we bought
in, he was going to do sales and it was a long time before Harry let him
out there. But Sam certainly knew how to manufacture pinball machines.
He moved to Chicago in 1947 and we all came in '48 and lived in the Belden
Stratford Hotel. Here was a 35-year-old kid with a '47 or '48 big Caddy
limousine the company had, with running boards on the side. I know there
were running boards because of the driver named Mike. One day, my brother
and I were in the back of the limo and Mike was stopped for a traffic
offense. The cop who was pointing his gun at Mike and arresting him for
not stopping at some sign was standing on the running board. Mike was
talking back to him and eventually wound up driving off with the cop still
standing there! That was the first time I wound up in jail; I was very
young.
The original factory building was downtown and as I understand it, they
used every other floor. One floor was occupied and the one below had jacks
on it to hold up the floor above.
Then they moved into a building at 4242 W. Fillmore, which is where I
started working. It was down the street from the Fillmore district police
station, where they stole the batteries out of the cop cars, it was a
'great' neighborhood. We had a big jewelry robbery, I remember, and the
getaway car came off of our lot! I also remember going out there to find
one guy's car was on bricks, they had stolen the wheels during the work
day. It was a wonderful place.
They made Magnus organs there. These were little organs, smaller than
the size of pinball machine, and they were electric with a little fan.
They tried all kinds of stuff including that record cutting machine but
the records all stuck together so that never really worked. There was
the book machine that was the best engineered thing, but we sold it to
Rockola. And of course everybody made bumper pool tables.
I remember negotiating the union contract with Harry Weaver who worked
in the stock room but became head of the local union. They had us and
Coin and maybe Bally, too. He was very nice and he had a committee of
13 employees and I had a couple of guys. He once got mad at me and said
he should have left me in that box and shipped me out. Apparently I used
to play in the boxes when I was a kid and they stapled me up in there.
It's interesting. Right now we're doing manufacturing, which is unusual
in America. People ask why we don't send it offshore to Mexico or whatever.
Those of you who have been in our factory know that there is really no
reason to send the work to Mexico because we brought Mexico to Chicago;
our workforce is Mexican. But in those days there were other ethnic groups.
I remember that the north side of Chicago had a lot of Japanese living
there and we had a lot of Japanese men working as well as a lot of Polish
women. Chicago has the second largest population of Poles in the world.
Only Warsaw has more Poles in it than Chicago.
When I was sixteen Sam started me working there in the stock room and
that's because this is a manufacturing business. In manufacturing, you
lose if you don't have good material control. I'm a big believer in nepotism.
I think it's wonderful he gave me a job. Every summer I would work there.
I remember one summer, I guess I was much older, we had a business disagreement
and either I quit or he fired me. I think he fired me. So seven in the
morning the next day, my mother woke me up to go to work. I said I don't
have to go to work, Sam fired me. My mother said well I just re-hired
you, get your ass out of bed and go to work. I had job security.
He used to need to wake me up in the morning. He'd call at seven and I'd
pretend I was already up. He couldn't just call to wake me up so he'd
say he was calling to give me one new idea. So every morning I woke to
a new idea. It was great to wake up everyday like that. Working with one's
father either works real well or real bad. You get to know your parent
a lot differently if you work with them. It was quite an opportunity.
You'd think that the most important thing that the design group does is
to design pinball machines? It isn't. The most important thing they do
for us, is create and keep the bill of material. There are 3,500 separate
pieces in a pinball machine. Over a half a mile of wire, more man-hours
than a Ford Taurus. And in those days, even more because we weren't solid
state. If the right flipper is not on the parts list, Eddy Spears, our
Purchasing Manager, will notice it. But if a flat rail is left off or
some special post is left off, we'll have a million and a half to two
million dollars of parts coming in and nothing to build. It is a manufacturing
business. It's not easy, but you have to control it.
The only thing I can remember that I did drastically wrong was when I
was working in the stock room and I just didn't understand how Sam felt
about his business. It was very hot and not air conditioned in that plant
and I put up a sign in the stock room that I thought was cute. It read
"Sammy's Sweat Shop," a nice painted sign. It caused a big uproar and
I was ushered away and it was cleared away before my father came out and
saw it. He ran EVERYTHING, not like management today, he ran everything.
Harry was with us all the time, even after he retired. He was like a second
father to me and was the one who took me to the Museum of Science and
Industry. Harry wanted to build a train game and wanted to look at trains
and I got to go. He lived in California; he lived in Chicago; they had
a life that you might think was wild. Harry was a great ballroom dancer
and he would go dancing at the big clubs and people would gather around.
Harry was married three times. He stayed in touch with the first two wives
and took good care of them until they died. They both died on the same,
exact day.
Harry and Lyn Durant both worked for Ray Maloney (Bally) at one point.
They started together and then went their separate ways. But Durant had
a Cord automobile. It was front wheel drive and apparently, as Harry told
me, it made too much noise in the transmission and Durant thought something
was wrong with it. So he asked Harry to ride on the fender, in the middle
of winter, listening to the transmission.
Many of the people in this room knew Lyn Durant; I never did. He invented
the shuffle alley and was making 525 of them a day in 1949. The cost was
$125 and he was selling them for $225. That computes out to $52,500 a
day, less the little bit of overhead he had.
[Steve Kordek interjected and continued the story "Collecting
in cash. The line of trucks to pick up the games ran all the way down
to Addison Avenue. They came down to pick up every game they could get.
But the only way they could get them was to pay cash on the barrel. No
records, no bills, no credit. Cash right then and there." Gary went on.]
Marty Bromley told me that his father, I. B. Brombert, came to see Durant
and there were no games for him. So he went down to the dock and took
a stamp and marked the boxes for himself. He went back around and handed
Lyn the money and Lyn said there's no games for you. The reply was, "Yes
there are, they're loading them now!" It must have been quite a wild time
with the volume there. But most of you also know that Lyn Durant died
with nothing. He was quite a liver.
We had a bomb threat when I was working at Williams for my father. He
called from the airport and I said Sam, we had a bomb threat! He said,
"Well, what do you want I should do? Take care of it," and he hung up
and got on the plane. But the question was do you let the people out or
not let them out. Well, we didn't let them out. Across the street, on
Roscoe, Bally had a factory and they had a bomb threat and they let the
people out. Then, every week they had a bomb threat!
Our second bomb threat, or what we thought was a bomb threat was because
we were very organized. The story was that you paged my brother, Dr. David
Stern, like he's walking around the factory, if there was a threat. Of
course, he was never there except for the day he WAS there and we paged
him. Everyone thought we had a bomb!
I lived in Lincoln Park and my car was not working so I told the cab driver
to take me to 3401 North California Ave. He said, "That's United Manufacturing,"
which it wasn't anymore, "Lyn Durant." How did he know that? Apparently,
you guys would know better than me, but one Christmas Eve, Durant, whose
apartment was upstairs above the factory, wanted to go downtown and called
a cab. The cab showed up and Lyn asked the cab driver why he was working
on Christmas Eve? The driver replied with reasons like he had to buy presents
for his kid and he needed the money. Durant gave him a tip that folded
up looked like a dollar, but it was a hundred. So there was always a cab
nearby, for years, in case Durant needed one.
Durant used to drink quite a bit. He used to give away fur coats, give
away cars. The Williams lunchroom was Durant's ballroom. One day he was
coming up the elevator with the owner of a Chicago nightclub, Jack Schotts,
to the second floor and he said to the elevator operator, "I want a drink."
Jack said we're almost there, but Lyn repeated, "NO, I want a drink now."
The elevator operator stopped and opened the elevator door. It's half
way up, and the door opens and there in the elevator shaft was an alcove
where Durant had built a bar so he could stop the elevator and serve booze
to his friends.
Sam and Harry had a special relationship. They worked together for a long
time and working with them, you learned something. I was sitting after
dinner with them one time and they had a playfield drawing out that Harry
had brought from California. The three of us were on the floor looking
at this drawing. Sam said great, but I think in the upper left corner
you should do this or make some change to it. I picked Harry up at the
hotel the next morning and he's got another drawing, corrected to show
just what my father had wanted. There's no drafting table in the hotel,
no way he had time to change the drawing; he just had done two drawings.
One the way he knew Sam would like it and one the way he knew he wouldn't.
When we were making Stingray, our second game at the old Stern (I'm the
programmer of that game), there was no way we were gonna get new chips
in time, so we took the chips from the old game and double switched it.
If you wanted light A and a thousand points here and you had a light A
on the old game and a thousand points over there, you'd double the two
switches. My father said it would never work. I knew it would, so we put
a flipper in a hole in the middle of the playfield and showed it to him.
"You can't do THAT" he said, and started talking about why and what else
we could do but he lost sight of what we were going to do and focused
on the flipper. He was right, of course, that wouldn't have worked, but
we got to do what we wanted to do in the first place.
That is where we started with solid state and the technology had changed
everything. Before then, Harry would say he could do everything himself:
he could come up with a concept, design the layout, design the mechanical
parts, do the wiring diagram, make the sample himself and play it and
change it. With solid state, everything became specialized and it just
continued to change.
I started Data East Pinball in 1986. This was after my father passed away.
Data East Pinball was then purchased by Sega in 1994 and became Sega Pinball.
In 1999, I then purchased the company and re-named it Stern Pinball.
Today we're still making pinball and still changing. We don't have all
the technology the other folks do, the high tech stuff. Technology will
continue to change things but we're still making the oldest dinosaur in
the business. There are changes both outside and inside. People say that
we have a monopoly because we're the only people making pinball machines
in the world. We don't have a monopoly because we're competing against
all the other coin-op entertainment games that are taking our spots, we're
competing, as is the rest of the coin-op industry, with all the other
non-coin-op entertainments including people staying at home. There's a
good side to that, because we have a new business selling our games, through
distributors, to homeowners. We basically think we have two markets, two
demographics in America. 25 year olds in the bars, plus or minus five
years and 45 year olds, plus or minus 5 or 10 years, who are buying games
for the home. They're raising a whole new crop of players because now
they're 12 and 15 playing in Dad's rec room and when they're 21, or 19
with a phony ID, they're going to the bar playing our games.
We do always talk about pinball being a street piece, a bar business.
Harry was doing a game, Hot Hand, which you might remember had a big flipper
at the top. It was a card game and there were a lot of holes and it knocked
the ball from one hole to another. Harry said, kids are gonna love this.
I said tongue in cheek, "That's great, but your job is to get people drunk
and keep 'em drunk, we don't really care about the kids."
We are always looking for different types of locations. New street locations
are the movie theaters and stores like Wal-Mart. We need those because
bars are suffering from restrictions like anti-smoking and drunk driving
laws. We must broaden our player base. We were making games for a certain
type of player, but now we are trying to expand. We make our games with
Spanish speech because this country is going to be 50% Spanish speaking
so we are trying to slowly widen our appeal. I think it's very important
that this business expand its player base.
The other thing we do is make a game that is retro, not nostalgic. A new
Volkswagen convertible is retro. If you have a '78 Beetle convertible,
that's nostalgic. We make retro pinball.
I've read that 3% of people in English pubs play an AWP. If they can broaden
that base and get another 2%, they're gonna expand their business incredibly.
If they lose the first 3% then they go backwards. We have the same thing.
We have to make it where the young people have FUN. We have to keep the
core player and satisfy the collector and the enthusiast, for example.
We have to make a game that everyone can understand and enjoy. We make
what we call mechanical action pinball. The casual player doesn't notice
a light in front of a target. He sees a target drop, or Kenny fall over
dead or the Balrog come out. A physical state change. He gets an idea
of what to do and he feels good when he does it. It's self-educating and
he does it again, it's Pavlovian pinball. We're trying to make a game
today to get the casual player without losing the core player.
We license all our product, which does a number of things. When you start
making Lord of the Rings or Monopoly, which was a great slot machine from
Williams, you've got an instant leg up and people are already looking
for the game. It also puts us in touch with other creative people outside
of our little world. It puts us in touch with the Simpsons people who
did artwork and the speech for the Simpsons pinball machine. Arnold did
the speech and worked with us for our game Terminator, as he did with
the first Terminator. The Lord of the Rings art was done by the movie
people's artist. You get with different creative people and by dong that
we make a game that has elements of fun but also has other people involved
and not just those ivory tower ideas. If you make a stuffed animal that
looks like a mouse, you won't sell it unless you pay Walt. It's the same
concept. We only make licensed games.
The reason we do all of this is, first of all, is because we want to make
a living. Virtually all of us at our company have been in pinball at one
place or another. Gottlieb people with great mechanical engineering, software
designers and playfield designers from Williams. We basically have looked
to get the best people we can. All of us have a mission. We are trying
to make a living but in addition we are trying to save an American icon.
You might say, what's the big deal? What's the importance if pinball goes
away? Well, for the operator it's important if he loses ANY genre of game.
As soon as he loses one, he won't have it later. What goes around, comes
around. Something is gonna come back and he needs that variety. There's
not a lot out there right now for an operator.
But more important than that, as we say, it's an American icon. If it
disappeared it wouldn't be the end of the world, but we think it's a little
bit of the fabric of life and that's what we're doing, trying to preserve
pinball.
I've rambled enough. Now do I get to take the food down to the show floor
for everyone, isn't that the deal?
Editor's Note: A number of people at the meeting expressed
their thanks to Gary for his talk and wished him and is company well.
President Steve Kordek remarked,"I just want to say that I'd like to see
pinball stay here from now to forever. I've gone through a series of times
when pinballs were not produced...other games took precedence and pingames
were not produced sometimes for as long as a year and a half, particularly
when you were making bumper pool tables.
"I always said, 'Pinball's gonna come back.' Everyone said, 'Steve Kordek
says it will come back, it will come back.' Well, it always came back.
Now it doesn't have to come back, it's staying and I just hope that it
does stay because pingames are things that were created in America and
is really an American concept and I hope that it stays. I wish you (Gary)
the best of luck and the people you're working with. And I certainly hope
you're making a buck out of this thing because if you're not, I don't
know what the Hell you're staying in the business for!" PGJ
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