Spider-Man V2.4 - November 18, 2009 - System V1.52 Green Goblin, Sandman, and Venom lamp effects were allowed to run during Battle Royale and Super Hero. This has been corrected. After the first set of Doc Ock modes were completed, running through the second set of Bank Bust and Armed At The Dock would not require the correct number of shots to the VUK. This has been corrected. 'timers_off()' logic no longer checks for balls being held in kickouts. Sandman cycling 3-bank target lamps could possibly blink in a strange way. This has been corrected. 'ABORT ANIMATIONS' adjustment default now set to 'ONE'. Choreographed the shaker motor shaking for Dune of Doom a bit better. Black suit multiball flasher for super jackpot lit was not being killed at end of ball. This has been corrected. Spider-Man V2.3 - August 18, 2009 - System V1.52 Fixed a problem with the Doc Ock rule. If "Armed at the Dock" was restarted during the grace period (either by Spider-Sense or by starting another multiball), then "Fusion Malfunction" VUK shots would say "Bank Bust". This is horribly wrong and has been corrected. Ball save now OFF for Director's Cut. The trough jam switch was missing the 'trough jam' attribute. This was causing the trough jam switch to show up in the wrong location during 'clear balls' test. This has been corrected. Added shaker motor code to combos, combo multiball, black suit multiball, and the modes. Combos require the setting to be 'MAXIMAL'. Spider-Man V2.2 - April 8, 2009 - System V1.51 (Foreign language versions will be posted as time permits). - Director's cut installs 'INSULT_LEVEL' to HIGH, 'ABORT_ANIMATIONS' to 'ONE'. - Fixed some sound effects, most notably the delay problems with the "lock #2" kickout sound and the "dune of doom completed" kickout sound. - The background lamp effects for kickout-holding events now wait for the corresponding start choreography before running. - System compressed rendering algorithms implemented for Indiana Jones has freed up enough space in the image to add animation frames back to many sequences. The sequences are now reasonably smooth, with no sequence skipping more than every other frame. - Added shaker motor code to Battle Royale; it was missing. Added lamp effects for Doc Ock and Venom totals. Added pop bumper lamps to the attract mode. Added lamp effects for all mode starts. Added more shaker motor shaking to Sandman "Dune of Doom" effect. Spinner effect now only requested on the first spin, such that blowing off multiple queued display effects (when "ABORT ANIMATIONS" is set to "ONE") will not re-trigger the spinner effect. - Added lamp effects for mode totals. - Added a lamp effect for the Black Suit multiball total. - Added a lamp effect for the Battle Royale total. - Added lamp effects for mode awards and mode completions. System changes since 1.48: Fixed a backwards-compatibility issue with process termination. Fixed two issues with the real-time clock. Trough stack (jam) opto debounce time increased to better filter any possible switch noise.