************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2007 - 2011 STERN PINBALL, INC. * * * ************************************************************************** * * * TRON * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email software@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). V1.7 - November 11, 2011 ==================== System Changes: - Fixed a boot-up issue where the game would occassionally not power up properly - Modified tilt to handle game images of larger size. - Added a flash image verification at power-up when left flipper is held. - Added a checksum to the end of the image file. - Added an adjustment where you can disable the tilt mechanism when the coin door is opened. Game Changes: - Fixed a problem with the HSTD music dying when more than one player enters their initials for HSTD. - Fixed an issue where Sea of simulation total was being set incorrectly after the initial item bonuses had been awarded. - Added a bonus of 50M for starting portal multiball without playing sea of simulation. - Fixed music requests during volume change. - Added a game logo to the attract mode. - Added instant info display. - Added extra check to secure the combo shot ID list. - Added checksum hook. V1.6 - August 3, 2011 ==================== - Doubled the amount of time the total bonus is displayed. - Added art for extra ball award. - Added a lamp effect for game over. - Fixed a problem with the special not lighting up correctly. - Added attract mode flipper button speech. - Right orbit post is now not raised during the bumpers mode if a combo is available on the right orbit. - Fixed a problem where shooting the right loop to re-light Flynn's Arcade was not updating the Flynn's Arcade lamp correctly. - fixed ball search function for the recognizer 3-bank motor which was causing the device to ball search 2 times. - fixed French "Light Cycle" text - Added German and Spanish translations. - Fixed Italian lamp test text. V1.5 - June 16, 2011 ==================== Added Italian translations. V1.4 - June 10, 2011 ==================== - Fixed a problem with match that would show the player had matched when they really had not. - Added French translations. - The spinning disc is now turned off at the end of ball and at the end of the game. - Added missing beta-brite message. - Added/modified game rules. - Changed game scoring. - Added art/sounds/speech/light shows. V1.20 - June 3, 2011 ======================= - added more choreography to dots/sounds/speech. V1.10 - May 31, 2011 ======================= - disc is now turned off during tilt and upon entering diagnostics. - right inner lane arrow now blinks during quorra multiball - 3-bank now goes down after last Quorra MB add-a-ball hit. - removed blinking arrows from double scoring feature. - added narrative speech to game start, recognizer hits and light cycle shots. - Port Multiball now resets start conditions. - Stopped the castor effect from coming up all of the time. - Fixed gem hurry-up display effect (it was showing the wrong number of shots left). - Fixed bonus items from scoring too much. - Added sounds/lights for sea of simulation. - Added a missing space character to the Tron 6x8 outline tron font. - Removed Quorra Combo which made lighting Quorra Multiball too easy. - Portal Multiball now scores jackpots & super jackpots correctly. - added lights, sounds, fx to Portal Multiball. - Fixed sea of simulation start code where the first stage was being set to CLU. - Added lamp effects to CLU lanes during sea of simulation. - Return lanes complete during CLU stage of sea of simulation spot the next clu shot. - Already completed CLU lanes from the mainplay rules are no longer visible. - Added the disc shot to sea of simulation. Currently, it spots a shot during the disc stage. - Added scores to sea of simulation. - Added recognizer 3-bank logic to sea of simulation. - Fixed a bug with sequencing of consecutive item bonuses during sea of simulation. - Added multiple recognizer hits to sea of simulation. - Fixed up a proper light cycle rule for sea of simulation. - Zuse fastscoring now has time extended and increased target score awards, sound fx, dots. - Quorra multiball now puts the bank down after adding balls. - Portal Multiball can now start at the vuk. - added new disc multiball rules. - light cycle MB starts before quorra MB. - Added new light cycle multiball artwork. Cleaned up the background and total display effects. - added a wizard mode multiball module - started work on vuk to first give awards and then do award presentations (i.e. skill shot, mystery, etc..). - Changed match display presentation. - Added logic to stop left orbit awards when the ball is launched from the shooter lane and the orbit up-post is not up. - Added gem sounds and got rid of test sound effects that were interfering with them. - Fixed skill shot valid playfield issues. V1.0 - May 23, 2011 ======================= - Initial release.